Showing posts with label squats. Show all posts
Showing posts with label squats. Show all posts

Friday, 14 December 2012

Golem Impressive Miniature Painting Syndicate Month 3

Even hunched the Commissar towered over the Squat Command Squad. Flexing the fingers of his deactivated Power Fist, Commissar Gustav scowled at the enemy advance. Gustav had been reassigned from Imperial Commander Jordan's stable of Guard disciplinarians to an observational post with the Furnace Valley Brotherhood - and what he saw of the Squats' tactics would make for unpleasant reading.  

"Why the scowl Gustav?" asked Colt, one of the squad's veteran troopers. "Your brow isn't hairy enough to pull off that sour expression."  

"I'm troubled we're fighting Astartes Renegades so much these days. It's as though the entire galaxy is populated by Space Marines. And I'm troubled by today's choice of allies - Dark Eldar and Necrons."
   
"We're a pragmatic race Gustav, we do the job with whatever's at hand. Anyway, that's not what we called them in my day." Colt sighed.  "To us they're Eldar Renegades and Chaos Androids."
********
With the Golem Impressive Miniature Painting Syndicate in its third month we set aside an evening for a celebratory parade game. With uneven numbers we drew teams along the Golem/non-Golem lines. Matt Turpin (Blood Angels) and Si Jenkins (Shadow Scorpions) were on Team Collar - look at them with their proper jobs and fancy dress codes.

GIMPS Month 3 parade game

Team Golem was Chris "Curis" Webb (Squats), Luke "Hand Cool" Jordan (Dark Eldar) and Mike "Turbodanger" Mee (Necrons). You can tell they're commission painters based on the hearty caffeinated drinks.

GIMPS Month 3 parade game

With uneven numbers team Golem slimmed their 750 lists to 500. We placed six objectives across the field and assigned them random points (1-3) which we decided to leave hidden until the end of the game for maximum excitement. As we've all been painting Fast Attack this month, we decided Fast Attack choices would be scoring as well as Troops.

GIMPS MOnth 3 parade game


GIMPS MOnth 3 parade game

With Mike Mee in charge, Team Golem elected to set up and go second. The Marines drove a tanky spearhead forward.

GIMPS MOnth 3 parade game

But instead of chewing up the Dark Eldar and Squat infantry immediately in front, the Baal picked on the Necron Wraiths on the right flank - to Luke's delight.

GIMPS MOnth 3 parade game

Simon looked on unimpressed, taking the game all very seriously.

GIMPS MOnth 3 parade game

Mike Mee's Wraiths weathered the storm and were ready to mete out some vengeful destruction.

GIMPS MOnth 3 parade game

The Squat gunline blew up its plasma gunner trying to harm the Baal.

GIMPS MOnth 3 parade game

But the Wraiths were unharmed and charged the Baal, blowing it up in a way that was meant to look smokey and fiery but just looks orange and fluffy.

GIMPS MOnth 3 parade game

Shadow Scorpions reserves arrived with outflank, and the Master Jeridian's personal Rhino proceeded to crush trees and add Friend of the Earth to his long list of enemies.

GIMPS MOnth 3 parade game

The Blood Angels counter-counter-charged with their Assault Squad, wanting control of this central objective (blue barrels and green fuel can). But the Squats counter-counter-counter-charged with their Command Squad. And then the Death Company counter-counter-counter-counter-charged and it became a big ruck in the middle of the table. Ahhh, 40K.

GIMPS MOnth 3 parade game

Jeridian's Rhino had decided to join in, but unable to disembark and assault he felt very left out (you can see it in the corner in the above photo). Jeridian's Rhino was counter-Rhinoed by the Squat Berserkers and their plethora of special weapons. Melting, burning and shurikening Marines down, they dared the Command Squad to charge into them so they could take some overwatch fire with their arsenal.

GIMPS MOnth 3 parade game

Luke's Eldarites mercilessly gunned down Simon's lone Chaplain. This Chaplain has a long history of getting caught out while running around unaccompanied.

GIMPS MOnth 3 parade game

Meanwhile, Luke's racks were being slowly mangled by Captain Games Day Captain in the Forest of Colour.

GIMPS MOnth 3 parade game 
Mike Mee was failing Reserve rolls for his Necrons something chronic, and his Lord and Immortals in a Night Scythe had yet to appear. These Jonny-Come-Latelies attempted an eleventh hour push to battle Jeridian's Command Squad off the corpse-strewn barrel objective. A challenge was issued and the opposing commanders duelled atop the tree-crushing Rhino. 

GIMPS MOnth 3 parade game

Sadly, the Necron Supreme Commander was killed and his Immortals lost the combat and were mercilessly chased down. The Night Scythe, in hover mode, was then taken out by a lone Death Company. Team Golem were looking thin on the ground with just Chris' Exo-Armour to cause objective problems.

With few models left, Chris used his time to construct a Keytar (half keyboard, half guitar) to intimidate Simon. Unfortunately he got a bit mixed up with the name of this hybrid instrument and labelled it a Keyano (half keyboard, half piano). Simon adopted an ignore strategy.

GIMPS MOnth 3 parade game

These Hearthguard wiped out the Angels Tactical Squad on the objective, meaning at the end of seven bloody turns (damn those random game lengths) there were no Fast Attacks and no Troops anywhere on the board, with the exception of a solitary fleeing Shadow Scorpion. No primary objectives for anyone.


GIMPS MOnth 3 parade game
GIMPS MOnth 3 parade game
GIMPS MOnth 3 parade game

Chris was massively proud of his paintjobs so that's why there are loads of photos of them. So with nothing left alive to claim primary objectives it came down to secondary objectives. Team Golem had killed the Shadow Scorpions Chaplain (1), Captain Games Day Captain (1) and had got First Blood with the Baal Predator.

GIMPS MOnth 3 parade game

Team Collar had killed Squat Warmaster Curiz (1), Luke's Dark Eldar Warmaster (1), Mike Mee's Necron Warmaster (1) and had also had Master Jeridian's Command Squad in the Golem deployment zone. Victory for Team Collar 4-3. Cue Captain Games Day Captain from Matt and Simon sighing at all the energy and idiocy he's been enduring while trying to play tactically.


GIMPS MOnth 3 parade game

Tuesday, 27 November 2012

Exo-Armoured Squats

There are several must-haves in a Squat army - and Exo-Armoured Hearthguard are several of them. Like Space Wolves and their Wolfguard, these heavily-armoured characters can be sprinkled around the army to bolster the ranks, or formed up into squads for real hitting power.
Squat Exo-Armour versus Storm Giants

This model may've been influenced by the famous Sutton Hoo helmet. It's as though the Perry that sculpted these models saw it and thought "Hey! That would look great as a robot - all it needs are hands and feet." 
 Sutton Hoo helmet 

Eagle-eyed amongst you would've noticed that there's a discarded RTB01 helmet on the base. This is to commemorate the Squats' victory against Mark's Storm Giants in our ongoing Golem army challenge. So great was the massacre of these green Marines that Mark has switched to collecting Ultramarines.
Squat Exo-Armour versus Storm Giants 

Next off, let's round these chaps out to a squad with all the variants.

Chris "Curis" Webb

Tuesday, 9 October 2012

Furnace Valley Squats

We've thrown down the gauntlet at Golem to build armies for 40K6 at a rate of 250 points a month.  Curis's picked Squats - particularly apt as they're name-checked in the new 40K6 rulebook.

First up is the Furnace Valley Brotherhood Command Squad.  Brotherhood Lords are in charge of their Stronghold at a tactical level, leading the Warrior Squads in the thick of the fighting.  They're one step below Warlords who I'll model later in the project with ornate carapace armour.   On the left is Commissar Gustav (kindly donated by Luke), who is acting in an advisory rather than disciplinary capacity.  This Mark Copplestone classic is the only non-Perry miniature so far.  The Powerfist and Power Sword is quite overkill, but the model's too damn awesome to kit out otherwise.

40k Squats

Left to right: Commissar Gustav, Trooper Stoner (Bolter), Medic Faunts, Warmaster Curiz, Trooper Sterling (Stronghold Standard) and Trooper Gast (Battlesynth).

The first Warrior Squad is composed entirely of Perry-sculpted Squats.  Curis picked all the models with photochromatic visors as the translucent red looks gives the squad a visual kick, and also satisifes his pedantic side where in Rogue Trader squads were either entirely with or entirely without the eye protection.

40k Squats

Curis'd have liked to've avoided using the metal/plastic hybrid Squats in this squad (and make squads of entirely hybrids later) - but the Plasma Gunner is festooned with Heavy Bolter pouches and Curis has no oldskool Heavy Bolters from White Dwarf 97.  He'll split the squad up later - and might even split off the Squats with AK47s from the Lasguns.

Here's the whole 250 points altogether.  It's a nice nucleus to grow the army around.


40k Squats