![DreadBall at FlameBowl](http://www.ninjabread.co.uk/golem/dreadball-flamebowl-demo.jpg)
The grizzled 'Bowl veterans grasped some of the tactical subtleties straightaway - starting their rush with Slams and manoeuvrings and only getting to the important scoring business at the end. There were a couple of observations that kept cropping up...
Passing the Ball - Passing in Blood Bowl is a rare sight. The chances of losing the ball and suffering a turnover are high, even with skills such as Pass and Accurate. Blood Bowl teams tend to cage and advance down the pitch in tired, predictable fashion. In contrast, there's a lot of passing in DreadBall and more of a feel it's a sports game.
Pitch Size - DreadBall's pitch is much smaller than Blood Bowl's. This is in partly cos there're a lot less models on the field (six a side rather than eleven). However, the models control much less of the board in DreadBall - rather than exerting eight squares of tackle zone in the all the adjacent squares DreadBall models only project their influence forwards into the three front hexes. This is refreshingly different.
![DreadBall at FlameBowl](http://www.ninjabread.co.uk/golem/dreadball-pitch-comparison.jpg)
Game Speed - Khemri were 0-4 down against Elves, still with turns on the counter. Would no-one put Schmee's Tomb Kings out of their misery while the game dragged on to its inevitable conclusion? In DreadBall, if a team are running away with the scoring then the game ends - keeping it fast and fun.
Nice Smells - The alternative MDF pitch smells of lasers. This is a nasal treat - much like the smell of printing in a new book, or the air inside a boxed game. If the DreadBall boxes came with MDF pitches inside it would be an olfactory joy explosion.
![DreadBall at FlameBowl](http://www.ninjabread.co.uk/golem/dreadball-demo-close-up.jpg)
Special thanks to Mantic for sponsoring FlameBowl, their prize support and free Goblin miniatures for every player.
Chris "Curis" Webb
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